Big updates
NOTE: (The game is no longer what I'd consider "roguelike-ish", originally I planned for it top have some elements but I just couldn't pull them off well)
NOTE:(The prototype probably wont come out for another few days to a week, but if you want a playable (BUT heavily scuffed) view of my progress so far you can go to my website and download it now. I haven't uploaded that build here since its very janky and super nonfunctional and I didn't want people to think that was my best foot forwards for this games start. Be warned its combat is super bad due to a collision problem I fixed recently...)
Hello everyone, Ive made significant progress since my last quick devlog! First lets take a look at the progress on my original list of stuff for the first build and the changes Ive made.
Original list of stuff for the first Prototype build of Monolith Hunter:
1. The leveling system
2. The prologue/intro
3. Basic upgrades
4. The Sword and Spear weapon options
5. A shop and basic items
6. Part of the first area done
7. At least 2 enemy varieties
Out of these seven things, I have completed 6. The only one I havent completed is the "Basic upgrades". There are two main reasons for this, one is because the skill system lacks a need for it right now . Currently each class has two skills. Spears skills by default scale with the player, and the Sword skills lack a real need of it since one scales with player and the other would be too under or overpowered against current enemies. The other is that it would take more time to get this prototype out, and something I've come to realize is that you just have to kick something like this out into the world. Itll stay bad forever is no one ever gets to give input! Oh, there also just arent enough skills in general for it to matter and I havent built up enough for more skills to be relevant yet. Anyway lets get into the specifics!
First on our list of things to show off that I haven't shown already is the Shop! Here you can buy HP potions and a better weapon!
Racking up 2000 within a few runs is trivial, as long as you don't need to fund your potions! I plan to throw more onto here later but honestly right now any more than this would just be wasteful since the foundation of the game is still missing. I think by the time Area one comes out it'll actually be pretty expansive!
Now onto the areas, here at the top you'll see some in engine screenshots!
When you visit these areas enemies will be spawned via my enemy spawning system, but Im sure you've noticed there are two enemies already spawned, those are the bosses. Right now they're actually just larger and more powerful enemies, but I do plan to add an ability to the Slime in a future prototype, the Goblin may have to wait a bit, though.
Im sure you've already guessed the enemy types, but I want to save those for the prototype launch anyway, so now lets look into what I have left before I can release it:
Add the goblin attack animation
Tweak balance a tiny bit more
Thats actually it. I spent most of yesterday and today rewriting collision code and balancing things, so I really just need to balance the goblin boss and then give goblins an attack anim and Im done! This devlog turned out a lot shorter than I thought, anyway see ya soon with a playable prototype!
Get Monolith Hunter
Monolith Hunter
Its a game 👍
Status | In development |
Author | Dogemastrr |
Genre | Adventure |
Tags | 2D, Godot, Singleplayer, Top-Down |
More posts
- You can now play the prototype of the gameApr 20, 2024
- Nothing much, just a few quick updates!Feb 20, 2024
- Quick update (And look at progress so far)Feb 16, 2024
- Progress so farFeb 09, 2024
- AnnouncementJan 27, 2024
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