Announcement
Hello, Ive decided Im ready to finally mention this project in greater detail and put up some info about it. Ive been working on it for a few months now and I think Ive done enough to show off what I have right now and what I will be changing, keeping the same, and adding.
First lets outline my goals for the first public build:
I plan to do an open alpha/beta/etc like with most of my projects. However as this one is much more of a time sink since it has the loftiest goals by far I will be allowing those who pay a small price ($2-$3 maybe) to access the builds earlier. I do plan for the game to be free on release but that may change based off of how things go in my life. Anyways in the first public build I plan to have a basic skeleton of the game set up.
1. The leveling system
2. The prologue/intro
3. Basic upgrades
4. The Sword and Spear weapon options
5. A shop and basic items
6. Part of the first area done
7. At least 2 enemy varieties
Out of those I have already mostly completed 7 and 4. I have completed the 2 basic classes and have implemented skills for one of them (Skills for Spear still in progress). I have a Slime enemy already in the game and it has a basic skill as well. I'm about half way done with the prologue/intro but the art aspect of it is kicking my ass as usual. I could technically release the current version as a small combat test, but its pretty buggy and lacks feature I want to add.
So lets cover what I already have done:
As I mentioned spear and sword are mostly implemented and 1/2 of seven is done. However I have other non listed things done too. On top of this I have a main menu and pause menu and technically a death menu but I haven't yet set it up. I also have the skill choosing and class choosing systems set up along with scene transitions and basic save/load (Not of variables yet. What I plan to do is finish up the basic menus, Spear player, and then restructure the UI to be more clean and concise as well as add in the leveling system, money system, and the system to save those variables. I've also got a pretty funny anti-Cheat Idea just for laughs. Ive also got most of the art for the first area done since it shares its traits with the first prologue area. I do have Ideas for other weapons (not just classes but different swords, spears, etc) that go with starting skills.
Since this was mostly covered ill gloss over it quickly:
I plan to change:
The UI, making it cleaner and nicer looking
The combat, tweaking it and fixing some bugs
The enemy AI, the slime is fine but could def be better
Some odd looking areas in scenes
misc problems I dont feel like detailing
Things I want to add for the first public build include buta re not limited to:
Different swords/spears
A third class
A third enemy type
The ability to obtain one of the most powerful items in the game (would save me time later)
and some QOL changes from the current version
So that's a pretty basic overview of what you can expect from build one, I hope you are all looking forward to testing it when it drops, Ill get into more detail about the game and game-play in my next devlog, this was just to publicly announce that this is a thing Im working on.
Get Monolith Hunter
Monolith Hunter
Its a game 👍
Status | In development |
Author | Dogemastrr |
Genre | Adventure |
Tags | 2D, Godot, Singleplayer, Top-Down |
More posts
- You can now play the prototype of the gameApr 20, 2024
- Big updatesMar 27, 2024
- Nothing much, just a few quick updates!Feb 20, 2024
- Quick update (And look at progress so far)Feb 16, 2024
- Progress so farFeb 09, 2024
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