Nothing much, just a few quick updates!
Nothing much here just a quick look at what Ive done since last time.
First off Ive added a second variation of the slime enemy with a special ability (photos in next devlog). The slime will cast this ability to try and keep the player near it, preventing hit and run. This can be bypassed with a dash.
Second Ive added the ability to use the controller for player control. UI support for controller is very bad right now, though, so you still need a mouse and keyboard for navigating menus. The game feels much better with a controller, though, so I highly recommend you use one!
I made some general tweaks to how the enemy's ability attack while touching the player works. I decrease the amount of time it takes before they hit again, making it more lethal to try and stand on them and just spam attack, giving the shield more of a use. They are still a bit bugged, though.
And finally I made the sprites for the other enemy (photos in next devlog)! Currently theres only one variation and its very simple (basically just a buffed slime), but I plan to have differences between them in later builds! Hope to see y'all in the next one which will be more detailed and cover more stuff!
Get Monolith Hunter
Monolith Hunter
Its a game 👍
Status | In development |
Author | Dogemastrr |
Genre | Adventure |
Tags | 2D, Godot, Singleplayer, Top-Down |
More posts
- You can now play the prototype of the gameApr 20, 2024
- Big updatesMar 27, 2024
- Quick update (And look at progress so far)Feb 16, 2024
- Progress so farFeb 09, 2024
- AnnouncementJan 27, 2024
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