DevLog #4| Game Play Demo out now
(If you get stuck on a part of the level that involves wall jumping just spam jump on one of the walls! Or just default to this since its faster!)
I am proud to announce that I have finally finished the first build! It is a very early game play demo so its isn't as refined as I'd like it to be (especially wall jumping). As this is strictly a game play demo it doesn't have any story in it yet. It also doesn't have some of the mechanics I'm still working on like boss fights, enemy AI that has animations, the ability to attack using your claws, and so much more! If you find any bugs or glitches let me know and I'll get to patching them for the next build (which should at least let you follow some of the story!)
Anyways, here are some of the things I did to get this into what I deemed a hopefully good enough state to be released as a early game play demo!
-Fixed a bug that caused the player to not be able to jump. This was caused by colliding with two objects tagged ground which would register the isGrounded bool to the most recent collision and upon leaving that collision it would count you as no longer grounded. I fixed this by using two separate tags for IsGrounded and isGroundedOnFl (floating Tile).
-Fixed bug where the object in level 2 wouldn't render and so if you didn't already know where it was you wouldn't be able to open the exit. Fixed by raising its status in the Order In Layer.
-Removed all misspellings and mentions of things that will be in the full game but not in this early game play demo (things like enemy cats, score requirement levels, etc).
-Fixed the up scaling issues with the sprites (Had to use Photoshop mixed with a Upscaler to clear out the image)
-Made the walk animation slightly synced better to the movement speed, this is something I still have trouble on.
-Made Text on level 2 readable.
-Fixed issue with the credits
-added music (IT IS VERY LOUD SO PLEASE TURN THE VOLUME DOWN)(it also sucks).
-Fixed the terrible hitboxes (they still suck IMO but its really up for you to decide).
-Fixed issue where you couldn't jump on a platform and so either died or used the annoying workaround.
-Fixed an issue where you couldn't jump on one of the walls at all.
-Added walls to prevent going out of bounds on level one.
Get Grumples Adventure
Grumples Adventure
A cat finding his way back to his family.
Status | On hold |
Author | Dogemastrr |
Genre | Platformer |
Tags | 2D, Animals, Cats, Singleplayer |
Languages | English |
More posts
- Long time no seeDec 06, 2023
- Grumples adventure trelloJul 27, 2023
- Grumples Adventure Devlog #7 (Big News!)Jul 04, 2023
- Grumples Adventure Devlog #6Jul 02, 2023
- Grumples adventure idea list (Devlog #5)Jun 30, 2023
- Grumple Adventure Devlog #3|First Build soon!!Jun 10, 2023
- Grumpel adventure Devlog #2Jun 09, 2023
- Grumples Adventure Devlog #1May 05, 2023
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