Grumple Adventure Devlog #3|First Build soon!!


I'm super excited to announce that in the past two days I have been working as hard as possible on the first build of Grumples Adventure! Here are some changes I made from yesterday:

-Majorly revamped movement system to ensure that I can easily add more features when needed.

-Added arrow key support.

-Completed and verified tutorial level and added wall jumping as an official ability (although since it was originally a bug it is kind of buggy and you need to spam tap space bar on certain parts due to a weird collision issue, usually a double tap will suffice!)

- MOSTLY completed and verified level one which is the first level of the city (the areas are kind of like chapters, the city would be chapter "1").

-Completed all the current menus I needed and added a separate end level and death menu (of course everything is still early beta).

-Began work on level soundtracks.

-Planned assets needed for the new level 2 concept which will be a house you enter at the end of level 1 (the part of level one I haven't yet completed.)

-Planned music for level 1.

-tested how the movement system works.

-basic testing of new scripts which conformed their functionality.

-Began preparing to tweak hit boxes on obstacles as the current hit boxes make the levels way harder than they should be.


Anyways that's it for this devlog, be ready for the first build which will be released soon!

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